after design

April 14, 2014 at 6:34pm
30 notes
Reblogged from bohemiancoding

Sketch 3 is now available! →

bohemiancoding:

All of us at Bohemian Coding have been working hard towards this day for a long time, and it has finally arrived. We can say the words we’ve been longing to say – Sketch 3.0 is now available!

Sketch 3 is a major update, and we think you’ll love it. We’ve been listening to all of your…

April 8, 2014 at 2:20pm
0 notes
BionicKangaroo | Festo Corporate

BionicKangaroo | Festo Corporate

April 7, 2014 at 8:35am
0 notes

My philosophy has not really changed — I really try to develop symbols that are meaningful and memorable. I started designing monochrome icons using a 32 x 32 pixel icon editor that Andy Hertzfeld created. Subsequently I’ve been able to take advantage of more robust tools and higher screen resolution, and also design vector images in Illustrator. But design problems are solved by thinking about context and metaphor — not by tools.

— Susan Kare The Woman Behind Apple’s First Icons

April 6, 2014 at 3:22pm
186,558 notes
Reblogged from tastefullyoffensive

thiscorpsofbrothers:

this is incredibly frustrating

These are not “bad” designs.

(Source: tastefullyoffensive, via heyfunniest)

April 1, 2014 at 7:30pm
28,037 notes
Reblogged from howtotalktogirlsatparties

howtotalktogirlsatparties:

Fashion fonts.

(via noyouism)

March 20, 2014 at 12:58am
142 notes
Reblogged from merlin

Being an expert isn’t telling other people what you know. It’s understanding what questions to ask, and flexibly applying your knowledge to the specific situation at hand. Being an expert means providing sensible, highly contextual direction.

— Are You An Expert? (via merlin)

(via merlin)

March 17, 2014 at 5:25pm
1 note
(via Tech-Foo: Visualising the Ubuntu Package Repository)

(via Tech-Foo: Visualising the Ubuntu Package Repository)

March 11, 2014 at 12:00pm
631 notes
Reblogged from yimmyayo
yimmyayo:

Original Lego Patent by G.K. Christiansen (1961)

yimmyayo:

Original Lego Patent by G.K. Christiansen (1961)

March 9, 2014 at 5:37pm
0 notes

It is time to for the designers and engineers of this coming automated world and take heed from the lessons learned over the years in the field of Human-Systems Integration, in studies of automation. Lots of excellent scientists working in the research labs of automobile companies know all this. Product people are notorious about ignoring the wisdom of research groups in their same company. We now have very smart devices, stupidly done. I fear the consequences will be a lot worse than waking people up at 4:30 in the morning. Pay attention, engineers: pay attention, designers. Pay attention or people will be killed.

— Stupid Smart Stuff: Watches and Automation - jnd.org

February 10, 2014 at 2:19pm
5 notes

SIGMA dp Quattro

February 9, 2014 at 10:51am
26,907 notes
Reblogged from onlylolgifs

(via hsgn)

February 8, 2014 at 12:02am
351,882 notes
Reblogged from hajohinta

hajohinta:

Evolution Door

Damn. that is some door.

(via brucesterling)

February 5, 2014 at 12:34pm
14 notes
Reblogged from manabuueno

UI部品のハイライト表現の基本 →

manabuueno:

ハイライト問題を解決する方法は、基本的にひとつしかない。それは、「通常状態に対して、ハイライト状態では、印をひとつ追加する」だ。 OK 3 - この例では、右がハイライトであることが分かる。通常状態(左)に対して、「枠線」という印を追加している。 つまり変化ではなく追加にする。「A / A’」という概念を見た目に反映させる。

February 2, 2014 at 12:05pm
167 notes
Reblogged from parislemon

parislemon:

"It’s sort of like sediment of rocks. You’re building up a mountain and you get to contribute your little layer of sedimentary rock to make the mountain that much higher. But no one on the surface, unless they have X-ray vision, will see your sediment. They’ll stand on it. It’ll be appreciated by that rare geologist."

[via @dflieb]

January 29, 2014 at 6:26pm
0 notes

Marcus Raetz (by fulukuku)

Clever, dynamic use of a negative space.